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I usually max it with a Rogue, because in some of the later levels traps on chests and in walls are fairly frequent. Like Bluff, there are few opportunities to use this skill, and the skill isn't that good anyways!ĭisable Device - Disarm traps, magical devices =)ĭiplomacy - Perssuade people to get your way If you want to, put a point in, but it won't do anything. + Don't worry about this skill, just ignore it. Having a fireball fizzle is not a good feeling.ĭecipher Script - Read unknown languages (Rogue only) This skill is essential, especially if your wizard/cleric gets hit while casting a spell. + Max this with both your Wizard(s) and Cleric. Since you should make Orc fighters (who may only get one skill point), but your fighter's skill points into this.Ĭoncentration - Fewer fizzled spells in combat In about 3-4 situations could you use this skill, but when you do, the rewards are non existant. + Personally, I like to max Appraise with a Rogue (since they get so many skill points anyways), and then just buy and sell items with the rogue. Appraise - Determine an objects value (More $$$) *Note, this list is just an alphabetically ordered list, skills and feats are mixed together. Here is a guide to each skill, just for you: Unfortunately for us, many of the skills posted above are useless, absolutely useless.
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Skill/Feat Guide (What to choose and what to not)
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Use Magic Device - 1 - Activate magical devices (Rogue only) Spellcraft 2 2 1 1 Identify spells cast in combat Sense Motive 2 1 2 2 Use to see if someone is Bluffing Search 2 1 2 2 Find secret doors and traps Intuit Direction 2 1 2 2 Better sense of direction (map) Intimidate 2 1 2 2 Get information from others Heal 2 1 2 1 Keep wounded members from dying Key: F= Fighter Cost, R= Rogue Cost, W= Wizard Cost, C= Cleric Cost _Īppraise 2 1 2 2 Determine an objects value (More $$$)īluff 2 1 2 2 Mislead w/ faulty informationĬlimb 1 1 2 2 Climb out of a pit or trap doorĬoncentration 2 2 1 1 Fewer fizzled spells in combatĭecipher Script - 1 - Read unknown languages (Rogue only)ĭiplomacy 2 1 2 1 Perssuade people to get your wayĭisable Device 2 1 2 2 Disarm traps, magical devicesĮscape Artist 2 1 2 2 Escape out of traps, etc. Over 100 items, both magical and ordinary will keep the player adventuring for hours.Dungeon's and Dragons: Eye of the Beholder FAQ / Walkthrough.Ĭreated by: Zephyrmaster (Andrew Sherman) Characters can also learn over 100 unique skills, feats, and spells that are straight out of the Dungeons and Dragons 3rd Edition rules.Īs with all RPGs, success depends on constantly upgrading equipment, assigning new spells and reordering the group. Each character can be assigned commands for moving, attacking and spell-casting. For the turn-based battles, the view switches to an isometric overhead perspective. A handy auto-map feature helps to navigate the complex mazes of slime-covered walls and hidden passages. The first-person view draws the player into the role of adventurer.
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All are based on character types from the Dungeons & Dragons 3rd Edition license. Nary an hero would dare step into these dungeons alone, so the player must create a party of up to six adventurers from four base classes (Wizard, Rogue, Cleric and Fighter) and seven races (Human, Half-Elf, Half-Orc, Moon Elf, Lightfoot Halfling, Rock Gnome and Shield Dwarf). The party will scour the dark underbelly of Waterdeep for an evil source of power that threatens the streets above. Description Dungeons & Dragons: Eye of the Beholder is a classic dungeon crawler that challenges the player to lead a party of adventurers on a quest for fame and fortune in a world based on Forgotten Realms, a Dungeons & Dragons universe.